WHO iS MiSTER BOOM ???
mrboom is a multiplayer freeware game, made for dos.
It works fine in windows 95/98 but it doesn't work at all in windows 2000 and NT.
it's a bomberman-clone compatible with ipx, to enable 8 players network gaming.
HOW TO iNSTALL THE GAME ??? (FOR DUMMiES)
The file you downloaded is zipped: you will need a program to install it.
VARiOUS FEATURES (THiNGS YOU SHOULD KNOW):
- 8 differents levels. (2 new ugly levels in the version)
- GUS *ONLY* support for sound.
- multiplayer individual fights + 2 different team modes.
(sorry, there is no 1 player "quest" mode.)
- up to 8 players playing together in one game.
- up to 8 computers connected for one game.
- up to 8 players on one computer (to be used with pc twin, joyemu or
sneskey.. read there...)
- up to 10 different games can be played simultaneously in the same
- network support is made for DOS IPX (NOT for TCP/IP)
- i added a "tri-bomb" bonus, that is a bit special:
press quickly the "drop bomb" buttom twice, to drop one normal bomb, and then all your bombs in front of you.
- left player:
- action: space bar to drop a bomb
TAB for remote control
LOCK to jump (with rabbits)
- movement: a, q, t, y
- right player:
- action: 0 (digit pad) for bombs
./inser (digit pad) for remote control
right return (digit pad) to jump
- movement: arrows
- the Pause/Break key is now used for making a Pause/Break...
- use return in the menu to start a game. (at least two players
must have joined that game first)
- run "mrboom30 -S" in a *full screen* (windows') dos-prompt to
change the keys.
HOW TO START A GAME ? (FOR SEMI-DUMMiES)
press the space bar (player 1 default action key),press 0
(on my keyboard its called 0/inser, on the digit pad -on the right-
that is player 2 default action key) then press return.
return is the key to start a game, BUT at least two bombermen
must have joined the game. ok ? (real suckers: look here)
COMMAND LiNE OPTiONS:
These are options you use while running from dos or a windows'
dos-prompt (like: "mrboom30 -?")
-? (or -H) for help, will display all theses line commands:
-S to get into the setup.
(key changing/sound card selection;
remember that if you're running the setup in a window box, you
MUST put it in full screen, or you won't be able to control it
-P to use current directory as mrboom3.cfg path
-K to make an infinite "lost connection" delay. (kli onliner mode)
usefull in windows if you need to do an alt return: it shouldn't
do a lost connection then.. run from every computer.. (experimental)
-E enable slaves to start a game. (for masters)
-B to run the game in the twice faster mode. (run from master)
-2 is the same than the "twice faster mode", except that time remains slow.
-3 run this option on slow 386 that would like to join the network
(transform your old computer into a keyboard terminal)
-T to run the game in turbo mode (run from master only)
-D to run the game in "no detail" mode (run from master only)
-Nx (with x between 0 [default subnetwork] to 9)
to use one of the following subnetworks.
it's only usefull when there are MORE than 8 computers connected,
because then you can't connect anymore to their game.
Subnetwork enables you to play a different game.
(run from every computer)
-X will print infos on each game running on different subnetwork,
and ask you which one you want to join.
-L to increase the "lost connection" statement delay. (x10)
(run it on EVERY computer, if you have some "lost connection"
messages on slaves computer)
-I to run the game without using the network
-G to play in team: girls VS boys (run from master only)
-C to play in team: white VS blue VS red VS green (run from master)
-M to play without monsters. (run from master)
-F to record games into .mrb files
(in this mode there are no draw games, victories...)
-R to load a .mrb file
-W to use IPX/SFX network in Windows 95/98
HOW TO PLAY iN AN iPX NETWORK:
ipx was first made for dos only, but there is now windows support. (explained in the next chapter)
first run the game on the FASTEST computer of your network,
it will become the master.
then you can connect others (slaves) but simply running the game.
slaves won't see the intro pic and will read a special-slave scrolly.
slaves can connect, disconnect, reconnect, reboot or do whatever they
want without making trouble to the currently played game but they can
only join a new game when the master is in the "recrutement" menu. If
they were playing a game before they left, they can rejoin the match.
(for example if you are slave you can quit to dos, run the game with
-S option to run setup, change your keys and rejoin the game...)
in network, only the master can:
note that you can play in network between modern computers, but you can
also connect to a mrboom game, using an old 386sx25, with just dos and
an ipx card, and it woud become a connected keyboard, this way you
could add 2 new players to your games... (if you have enough friends)
note that the 386 won't have display on it... (use -3 option)
- start a new game in the menu. (return key)
- stop a currently played game. (escape)
- pause the game. (pause/break key)
- directly skip victories, draw games and rewards parts,
when slaves have to wait few secs...
- choose the level (press 1 to 8 in the menu)
also better use RJ45 than BNC, most problems come from those shitty
HOW TO PLAY iN AN iPX WiNDOWS 95/98 NETWORK:
it's now possible to play in network, under windows 95/98 !
you must do these things :
everything else is the same that written above.
- install Microsoft's IPX/SPX protocol (network properties)
and configuring packet kind to Ethernet 802.3 (advanced network
- run the game with the -W option.
- you MUST be in full screen (always ! even the dos prompt must be in full screen when you run the game)
here are some additionnal comments:
- it really works better in DOS. (you hate that comment don't you ?)
- some ppl have problems running mrboom in a windows network, some ppl say it works perfectly.. well if you have problems i think running the master in real dos (and the slaves in windows) might be a good idea. (we did this while recording the demo-mode and it worked perfectly)
- if you redirect the game text-output to a file , you will have some message that you're not supposed to read and that are normally printed then deleted (to have something printed if the game crash !!) please dont bother !
NULL MODEM / INTERNET ???
there is NO support for null-modem (too slow because of the
client/server way i coded the game) nor for tcp/ip (would be nice but
i didn't do it...anyway i think internet wouldn't fit to this kind of
games because of the "lag": it can be hidden for doom/tetris clones,
but not for an old style arcade game where you have to see all the
players moving fluently on your screen...i'm wrong ?)
JOYSTICK SUPPORT ???
i didn't coded joystick support, BUT playing playing mrboom with
joysticks is still possible:
you can configure (in the setup) keys for up to 8 players, on one
computer: this is usefull for software like "joyemu" that is a keyboard
emulator for pc joystick (!) that simulate that you pushed keys of the
keyboard, while you actually moved your joypad/joystick.
this way you can use keys like F1,F2,F3.. as joystick input.
there also exist completely hardware ways to do this
("pctwin" that can connect snes joypads on your keyboard)
and half-software/hardware ways to do this like "sneskey"
(with schematic adaptater circuit to plug your VCS 2600's and many
others kinds of joypads on your serial port...)
links/download for these software can be found here
ONE PLAYER SUPPORT ???
iF THE GAME iS TOO SLOW:
- use the -B option to run the game in the twice faster mode.
- the -T option will make the game run as fast as possible...
(typing 'speed' or 'slow' at any time to change that mode)
- run the game with -D to remove detail. (master only)
- still to slow ??? run with -D and -T at the same time...
- in network you can try:
- to play with 2 players on each computers (the more computers are
connected, the more slow the game will be...)
- run the master in terminal mode. (-3)
(and go play on another computer)
- run the master in turbo mode + no detail mode + twice faster ..
- run the master in terminal mode + turbo mode + no detail mode + ..
well try different -3,-d,-t,-b config...
until you find a working one !!
sorry but you need a GUS (gravis ultrasound) to have sound.
there won't be other card support, because i hate soundcard
programming and because i only have a GUS, and i don't like using
other people libraries:
use winamp and to play some aqua mp3 with it instead !
if you have a GUS, you MUST config your port in the setup to have sound
You are allowed to include this game on any cd roms, or anything: you want you don't have to contact me for that.
Most questions I usually receive are already answered in this file,
and since version 3.0 is the last version (until i feel like bugfixing some things, but i probably won't) please don't send me requests/conplains:
it's very irritating for a "finished" project...
Porting Mr.Boom would require a complete rewriting because it is fully coded in messy assembly.
please note that this game is given to you with no warranty. you use
this program at your own risk. I take no responsibility of blabla bla
whether used blablablablabla or not.
Kli, FZF, Grabule, Slin, Lechat, Fred Point, Dines and Marblemad.
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